About this project
The Moondash Project began about over five years ago, though the poetry behind it is far older. It is intended as an artistic manifest, but more importantly, chiefly as a means of transmission, of passing on light and emotion, questions and some of my personal wanderings. I know this project is still too little to impart all that I wish I could, all that I have thought and dreamt I would give, since I was a young boy; still, it is the only way I found. All that you see here, all those made-up worlds, all are an important part of what keeps me alive. But they would have not existed without the people closest to me, whether they are dead or still here. I wish to take this opportunity to thank them all, nominating my family and the one I share my life with, my close friends (they know who they are) and all the artists and persons (even strangers) who have ever touched me.
My Dreams
A world of peace, in which people understand and work with the magic that moves us all.
Collaboration
Please look closely through the following, one might interest you especially:
Future Projects Continuing, developing and enhancing the Artificial Light Macros staged sets. Any donations, grants or sponsorships to the Moondash Project are more than welcome, because of the difficulty of affording proper equipment and other issues, such as finding and contracting professionals for certain issues I can not handle alone And to try and exhibit my work, it is made to be seen… A critical and crucial thing is finding matching artists in expression and spirit, for all of the above mentioned projects Behind the Lens
An important part of my work is concerned with Macro Experimental Work and with finding new ways to enhance what nature already placed there and understanding how one can give objects and sets their corresponding meaning and fill them with a particular energy. All the images from the A.L.M. galleries are realized with the following idea in mind: to be as close to true photography, made from the camera, as possible, though in a now digital age. This means that they do not involve any kind of photo manipulation, all objects and environment conditions are simulated and placed on the 'studio stage'. Some may call them tableau vivants, staged set photography, constructed or concept photography, concept art, but I only found out about those terms after I've done my work. They are in a way a kind of surreal photography, they may be, as any present day art, contemporary photography, be it fine art photography or fine art still life constructed reality type pictures. Tremendous patience is needed for some of the arrangements, as the Eye Pair or The Egg. Also, handling many plants at once is a challenge in its self. Still, I believe that a single person can give life to sets even bigger than Summer Dream, the 7 piece work that defines the Spirit Woods section. It was a true joy in creating that one. I still remember the insects that were coming out of the pieces of moss and wood that were on the kitchen floor. The arrangements are definitely not done just after the rules of space partitioning and other principles. Though the art of Japanese painting and giving energy to even the most simple and seemingly mundane object is open to many years of study, you should still eventually feel that an object has its home in a specific place, area, or that some geometrical forms, be they visible only in terms of composition, are arranged as they are because of a more personal, mythical meaning. The technical side will surely raise some problems. Balancing pure color lights gets to be a bit tricky if there are too many involved, also, intensities may cancel each other out, white lights may bleach, pure color is too saturated. The key is in selective lighting, sorting the temperature of the lights, and, of course, some light post adjustments. The Spirit Woods section has pieces that vary between six and nine different light sources, including the main one. I hope that at least some of the technical issues will get better in the future, with a more proper and professional equipment. It is difficult to accept that the best resolution for a water drop seen in the background in the images of the Minutes category is a bunch of pixels. Sometimes you need more detail to tell a story. Also, the present generation of LED pure color lights has lived its day and looks outdated and has reached a clear limit. That is why it will take a while until I will be able to make a revolutionary and noticeable change in this field. The story of the moved images started when I realized that the Light and Zoom technique is extremely limited and unsatisfactory. I needed a better and wider light painting technique. Panning the camera in one of the available cardinal points sounded as the next best natural thing to do. In time, the technique and movement types and also my own precision in getting a certain kind of feel and look increased. Because of the fact that in many situations exposure times were not to my linking and I was not able to replicate the effects or bend them to my view, I began using a filter in order to change that. The filter got me the long exposure times, though this is not necessary the usual long exposure. The next step was discovering how I could work and enhance the image in post production. From the first step of decoding the RAW image to the last minute change inside Photoshop, I had a lot of details to learn. The final image is a product of many little subtle changes, and in order to work those changes, the initial image must be just right. After a while I thought I have reached the limit of this technique and what I could do inside it. But I was proven wrong. I only had to look at it another way, and create images to the extent that they are no longer stand alone, but part of a story, and that the movements employed in them complete each other. Thus, I ended up with the Triptychs and Diptychs. I also started using natural colors again, in an attempt to reach different depictions and moods. A new filter and additional experiments lead me to the soft and changing hue gradients you may see in some of the images. Besides going back to the particle flowing effect used in the Photo Show Reel Minutes and Movements, and extending that to calm or overpowering screensavers or projected visuals, I believe I will try to somehow extend this technique in the future and that the possibilities are not yet exhausted. Digital Cameras: Accessories
Behind the scene
The 3D Galleries are organized according to the main theme that drives each one. The 3d art work found in here has concepts that are continuously expanding and themes and symbols that begin to repeat more often. The interaction between people and nature is taken up in many ways, each opening different paths. There is no outlined character, only silhouettes hidden in shadow and fog. Landscapes have the mission of imparting a mood or describing an environment, either fantastic or habitable. I have tried to achieve a certain level of diversity in my work, though one thing turned out in the end: that even though my thoughts and mood are often dark, in most of my images the watcher would breathe light, first of all. A mixture of surreal and serene lands, transmitting a feeling of intense ardour, melancholy or mystery, The Emotional Landscapes computer generated art gallery contains images that are usually the product many pieces of software; as for rendering times or poly count, each new generation increases the technical difficulty, demanding all the necessary hardware and patience. This gallery contains a selection of the images from former galleries, grouped by age and value into generations, all gathered and improved over the years. It blends two major pieces of software and their advantages – the imaginative possibilities of Maya and the vast scenery implements of Vue Infinite. The Organic Gates gallery contains the newest addition to my 3D surreal art, blending organic fractal-based 3D generated meshes with the vegetation detail of Maya's PaintFx system. Fractal art in 3D renders, digital fantasy abstract art, containing organic 3D modelling, floral pictures and whole vegetation models, abstract art ideas and concepts. This mixture is surreal and abstract, floating in space against a dark background, invoking passage rites of old that have not really changed in essence. Except the Other gallery, all other have stories or excerpts of their own, which, though somewhat poetic in expression, share some of the ideas, concepts, but most importantly, stories and dreams behind the making of the images. Please take some time to read them, in the Writings section. Thank you for taking the time... Software used:
Autodesk Maya, Vue Infinite, Xenodream, Apple Shake, OnyxTree, Geocontrol, since the year 2007: year 2006: - Awards -
Honorable Mention at Chicago Photo Forum Spring Contest 2010
- Publications -
- Exhibitions - 3D work in group exhibition at the contemporary art exhibition center, HANGAR BICOCCA, Milano, 2011
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