Behind the scene

 

The 3D Galleries are organized according to the main theme that drives each one. The work found in here has concepts that are continuously expanding and themes and symbols that begin to repeat more often. The interaction between people and nature is taken up in many ways, each opening different paths. There is no outlined character, only silhouettes hidden in shadow and fog. Landscapes have the mission of imparting a mood or describing an environment, either fantastic or habitable. I have tried to achieve a certain level of diversity in my work, though one thing turned out in the end: that even though my thoughts and mood are often dark, in most of my images the watcher would breathe light, first of all.


A mixture of surreal and serene lands, transmitting a feeling of intense ardour, melancholy or mystery, The Emotional Landscapes gallery contains images that are usually the product many pieces of software; as for rendering times or poly count, each new generation increases the technical difficulty, demanding all the necessary hardware and patience.


This gallery contains a selection of the images from former galleries, grouped by age and value into generations, all gathered and improved over the years. It blends two major pieces of software and their advantages – the imaginative possibilities of Maya and the vast scenery implements of Vue Infinite.


The Glow World gallery is based on the actual physical reference of photographing auras by means of electric plates and sparks in a laboratory environment.The PaintFx system and will develop quite much in the future, and will include organic work with Xenodream and Maya and it will also be enhanced by compositing techniques. It will eventually require more animations, though now it is in an early stage.


The Abstract and Other sections contain some of my ideas and fine rendered pieces, and also a few modeling commercial pieces. As a mention, the PaintFx system can help in the creation of new organic abstract works. Renders are done usually within Maya in Mental Ray.


Except the Abstract gallery, all other have stories or excerpts of their own, which, though somewhat poetic in expression, share some of the ideas, concepts, but most importantly, stories and dreams behind the making of the images. Please take some time to read them, in the Writings section.



Thank you for taking the time...


 

Software used:


Autodesk Maya, Vue Infinite, Xenodream, Apple Shake, Photoshop, OnyxTree, Geocontrol


Computers Used:


since the year 2007: Dell Precission 490, Dual Dual Xeon 5160, 8GB Ram, nVidia Quadro 3450;

+Intel Pentium IV 3,2 MHz, 4GB RAM, Wacom Tablet


year 2006: Intel Pentium IV 3,2 MHz, 4GB RAM, Wacom Tablet,

+Dual AMD Athlon 2400+ MHz, 2GB RAM; ;


year 2005: Dual AMD Athlon 2400+ MHz, 2GB RAM;